AI Insights · Timothy · October 2021
Top 5 Word Puzzle Games in South Africa - Q3 2021
Discover the performance trends of the top 5 word puzzle games on a unified platform in South Africa during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 word puzzle games on a unified platform in South Africa demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at their metrics:
Scrabble® GO - New Word Game from Scopely, Inc. experienced fluctuating weekly downloads, starting at around 3.3K in late June and dipping to a low of 995 in late August before recovering to approximately 1.4K by the end of September. Weekly revenue showed a similar pattern, peaking at around $1.4K at the start of the quarter and decreasing to roughly $778 towards the end. The game maintained a steady user base with weekly active users hovering between 15K and 19K.
Wordscapes by PeopleFun, Inc. saw a significant rise in weekly downloads from about 9.1K at the beginning of the quarter to 12.6K at the end. Weekly revenue fluctuated, peaking at approximately $1.1K in mid-September. The game also maintained a robust user base, with weekly active users increasing from around 68K to 78.5K over the quarter.
Words With Friends 2 Word Game from Zynga Inc. had relatively stable weekly downloads, ranging from 155 to 330. Weekly revenue showed some spikes, notably hitting $1.1K in early August. The weekly active users remained steady, fluctuating between 4.5K and 6K throughout the quarter.
Word Collect Word Puzzle Games by Super Lucky Games LLC experienced a peak in weekly downloads at around 2.4K in late August, with weekly revenue also peaking at approximately $808 during the same period. The game saw a decline in weekly active users from around 22.8K at the start of the quarter to 17K by the end.
Word Connect ¤ by ZenLife Games Pte. Ltd. saw a high of 15K weekly downloads at the start of the quarter, which decreased to about 5.6K by mid-September before recovering to 8.3K by the end of the quarter. Weekly revenue remained relatively stable, averaging around $400-$500. The game maintained a strong user base with weekly active users fluctuating between 42K and 57K.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.